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RiCPP - RIB Sample |
[Project Page] [RiCPP Homepage] [Compiled Snapshot] RIB Sample [ToDo] [History] |
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Dragonhead [Killeroo] [Links] ![]() |
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Dragonhead is an RIB-Export from JPatch. The model was made by
[Anto Matkovic] and
is included in [Sascha Ledinsky's JPatch].
The gzipped RIB Source can be found here: [dragonhead.rib.gz (167kb)] |
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[Dragonhead] [Killeroo] [Links] ![]() |
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You can get the data of the Killeroo Model killeroo-subd-1k-rib.zip, subd-1024.tif and
eventually the displacement map subd-1024_3.tif, however RiCPP does not support
displacements, from
[headus (metamorphosis) Pty Ltd.].
Killeroo was designed and sculpted by [Martin Rezard],
scanning, 3D representations and coloring were done by headus (metamorphosis). To preview the textured
Catmull-Clark version of the model, you have to do slight modifications to the RIB file
and the texture, since RiCPP does not support the RenderMan (TM) shading language by now.
In the RIB file please change the "cyslice_subd_matte"
surface shader to the "paintedplastic" shader (there is some
code in RiCPP for this shader that does the texture mapping): Surface "paintedplastic" "Ks" 0 "Ka" 0 "Kd" 1 "roughness" .3 "texturename" [ "subd.tif" ]and add some declarations at the top of the file Declare "coordinatesystem" "string"Then load the "subd-1024.tif" texture in a graphics program and save it uncompressed to "subd.tif" (the original image is loaded mirrored horizontally). Transforming the texture with 3delight using MakeTexture "subd-1024_3.tif" "subd.tif" "clamp" "clamp" "box" 1 1or the utility tdlmake of 3delight to get the texture also works.
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[Dragonhead] [Killeroo] Links |
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[Project Page] [RiCPP Homepage] [Compiled Snapshot] RIB Sample [ToDo] [History] |
Last change: Oct., 5th 2010
Contact: Andreas Pidde
Disclaimer